﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Story
{

    public class DialogStateWait : DialogStateBase
    {
        public DialogStateWait(DialogState state, StoryDialogManager controller)
            : base(state, controller)
        {

        }

        public override void Click()
        {
            controller.SwitchState(DialogState.Next);
        }
    }

}


